7 ON 7 RULES & INFO
Tournament Information
32 team limit
3 games guaranteed
Officials for each game
4 pools of 4 teams that qualify to 1 seeded tournament bracket
Tournament Location: Battle High School. Columbia, MO
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Tournament Schedule TBA​
Rules & Procedures
7 defenders (if you run a 3-4 defense, the blitzing LB must drop before snap) and 6 offensive players (must use a center or extra player to snap).
Each possession starts on the 40 yard line – going in.
First downs are made by crossing the 25 yard line and the 10 yard line.
3 downs to make a first down, including inside the 10 yard line.
PAT snaps are at the 5 yard line, offensive choice of hash. 2 point conversions will be from the 10 yard line with choice of hash.
4.0 seconds to get pass off. It will be a loss of down and treated as a sack if not thrown in time. The game clock will be stopped on a sack in the final 1:00 of the game.
4 second clock starts on snap of ball.
Passes may be thrown behind the line of scrimmage but receiver must advance beyond LOS or play will be treated as a sack.
Possession changes after PAT attempt, failure to make a first down, or turnover
Games are 22:00 minutes long. The clock runs continuous during the 1st 21 minutes and stops according to NFHS rules during the final 1 minute.
Overtime in pool play consists of 1 play from the 40 yard line. Each team has an attempt to score. The team with the most yardage is declared the winner. A coin toss will determine who will possess the ball first.
Overtime in tournament play consists of 3 plays from the 10 yard line. Each team has an attempt to score. All PATs must be 2 point attempts from the 10 yard line. A coin toss will determine who will possess the ball first.
One time-out per team per game. 1 additional time-out per overtime.
All offensive formations must be legal sets.
25 seconds to get the play off.
One-hand touch anywhere.
No running plays allowed.
No double passes or shuffle passes.
Only 1 offensive coach on the field, NO defensive coaches allowed on the field
Penalties:
Defense Pass Interference = Automatic first down and 5 yards from the original LOS
Offense Pass Interference = Previous spot and loss of down
Defensive Holding = Automatic first down and 5 yards from original LOS
Illegal procedure (Offense) = 5 yard penalty. Loss a down if LOS is the 40 yard line
Defensive Off-sides = 5 yard penalty
Delay of game = Loss of down and clock stops in final minute.
Personal Foul (Offense) = loss of down and 5 yards from original LOS
Personal Foul (Defense) = 1st down and 5 yards from original LOS
Unsportsmanlike Conduct 1st offense = game ejection 2nd offense = tournament ejection
FIGHTING IS AN IMMEDIATE EJECTION FROM THE TOURNAMENT. IF ANY PLAYER
LEAVES THE SIDELINE TO PARTICIPATE IN AN ON-FIELD FIGHT, THE ENTIRE TEAM WILL
BE EJECTED FROM THE TOURNAMENT.
Scoring:
Touchdown – 6 points
Interception – 3 points (no points for INT on PATs)
Turnover on downs – 1 point
PAT – 1 point (5 yard line) 2 points (10 yard line)
Pool Play, Seeding, Tournament, and Tie-Breakers:
Teams are randomly placed in 4 pools of 4 teams for pool play
The top 2 teams from each pool will advance into bracket play
Head-to-Head will determine any ties in pool play